All plans subject to change or get thrown out the window.
But doing this gives me something to aim at, and a better understanding of the back-end parts that need to be in place for each game.
With that in mind, and after creating this, it seems the next logical steps would be:
- Define and create the mini-game(s?) for the Craftsmen
- Define and create the mini-game for the Captain
- Wire it all up so each game dumps the correct stats into the server, and each other game correctly pulls those stats
- Cross fingers
- Balance, tweak, and tune
The weapons mini-game isn't getting worked on for now- for a couple reasons.
First, it's a consumption game- it doesn't provide "resources" for other players- only consumes resources.
Second, a number of things about how the game should work need to be decided / prototyped / pondered about before tackling it.
So that leaves 5 tasks... and just over 36 hours. Better get started!