Well... the prototype is finished!
Actually, the prototype needs some work- but it works enough to move on!
The player needs to swap the spheres to try and get long chains of colors to be cleared at once.
Each time a swap is made, the center port shifts and sucks in spheres that match and are adjacent to the color sphere it's pointed at. New spheres flood in from the outside, but only if their path isn't blocked.
If a hex ends up blank, it drops from the game, making the next rounds harder!
This is enough functionality to move onto the next mini game.
What will that be? Not sure yet... so check back in to find out!