Tomorrow I go back to the normal job, and back to writing down ideas and to-dos on a notepad on the side. So let's recap what got accomplished, what happened over the last few days, and where I'm going from here.
- A bunch of framework stuff to get the game talking reliably to my server
- A bunch of other framework stuff to get the game to be able to join a Multiplayer session (the 'town')
- An unexpectedly little amount of work to get a player to be able to join a ship and get pulled to that ship's server instance
- The ability for the server to dynamically assign server instances to ships as players join and drop (I'm really pleased with this one)
- 3 different mini game high-functioning-prototypes, 2 of which might make it to a production version.
- Mini-games can report back to the server for progress / updates
- A whole entire separate project to have an interactable 'world' program (SkyHaven) to make the game world feel alive
- A framework for reporting and communication between SkyHaven and Project Air Bags
- Updated some art
So what's happened since the last post?
The next day, I had a realization:
15 hours and 1 wiki-page of fictional ship names later, and I present to you...
But more importantly, this system will allow for world persistence, world-wide AI tweaks, and a whole host of other controls to be built on-top of it.
It can talk to Project Air Bags!
Finally, I went ahead and imported a draft of the ship that Chris has been working on, and I think it looks amazing!
That was a few hours ago- and it pretty much wraps up what's been going on as I finished out today.
Thanks for checking this out- please reach out if you have thoughts or questions!