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First Impressions

3/25/2019

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This week I had a chance to let a few other people play High Five Frenzy, and something a bit unexpected happened. I found that I wished I had more game to show them.
With how High Five Frenzy plays right now, you get the idea of the game very quickly and then there isn't much else to do. While this was part of the goal (to quickly be able to share it with friends or to be able to pick up and play while you're waiting in line), it also means that the initial hook has to be amazing or people can get bored very quickly. 
With this in mind, I'm going to spend a bit of time tweaking how the game gets played. These tweaks won't be large, and should be simple to implement (famous last words), but should also greatly improve the game for both first time players and high-fiving veterans.

As always, I'll keep you posted here on the latest developments.

If you would like to try the current demo of the game and you have an Android device, send me a note via contact us and I'll get you a link!

Thanks to everyone for their support, and to the people I keep pestering to try the game out!

-The Team
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Dotting t's and crossing i's...

3/18/2019

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We're excitedly wrapping things up with High Five Frenzy!
The end is in sight, it's just obscured by a small avalanche of bug fixes and tweaks. 

As we ramp up to launch, we're also looking forward to what comes after this. 
We'll be supporting and adding things to High Five Frenzy, including a surprise feature we're especially excited about, but we'll also be starting on our next project. 
We've narrowed it down to 2 possibilities, and we want to take you on an exciting journey from start to finish with whichever project we move forward with.

So stay tuned, thank you for your support, and get ready to have a High-Fiving adventure!

-The Team
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The Last 10%...

3/10/2019

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Picture
There's a saying that the last 10% of game development takes 90% of the time.
Perhaps that saying originated somewhere else and applies to many creative ventures, but it's certainly true for High Five Frenzy!

As an example, here's a short list of things worked on this week:
  • Implementing Power ups
  • Addressing issues with wi-fi matching
  • Art issues when using custom skins
  • Fixing the tutorial path
  • Server script updates
  • Particle effect updates

None of these items were particularity hard (read below about wi-fi matching) but they just take time. And inevitably, working on those items added more items to the list of things to do. 

For me, the most interesting problem on the list is that of wi-fi matching. In a nut shell, if two people searched for wi-fi games within one second of each other, they wouldn't pair up together. This became a chicken and egg problem but I think we've gotten past it. If you're one of the 2.5% of people who find those kind of details interesting, let me know and I'll go through each bit of the problem and solution in painstaking detail!

Finally, we now have a target launch window! If everything goes as planned, we should be live on both Android and iOS by April 6th!
We couldn't be doing this without everyone's continued support, so thank you!

-The Team

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High Five Frenzy

3/4/2019

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As promised, we've announced our newest title!
High Five Frenzy will be coming to a app delivery service near you in the near future. As they say, the last 10% takes 90% of the time, and that's correct!
We've been working with John Bond, an awesome artist who has given our game a cohesive feel and done a great job with everything we've asked. Click here to check out his other work.

As we wrap this up, these posts will be focused on specific items we're working on and issues we're dealing with.
So if that kind of stuff floats your boat, stay tuned!

We're really looking forward to getting this title out, and we want to again thank everyone for your support.
If you'd like to support us, the easiest way is the 'Donate' button to the right of the page, or buy making a purchase in Perudo.
Or sending pizza, or a fun board game. 
We're not picky.

-The Team
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    News (and other stuff)

    Most developers want you to think that their games are bullet proof. Here at Potential, we know our game has issues. And some of them are just funny. So we want to share them with you here!
    There might also be news sometimes, so check back often!

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